Archive for the 'FLOSS' Category
Installing Phusion Passenger on Centos With a Custom Apache2
Posted by Dave Hrycyszyn 21st July 2008 in FLOSS, GNU / Linux, Ruby on Rails, TechnicalWe’re currently running Apache2 on an old (and very stable) version of CentOS. It’s so ancient it didn’t come with Apache 2, so we’ve got it installed from source. Today we’re making the big move to running our Rails apps on Phusion Passenger (a.k.a mod_rails), but we ran into some problems with the [...]
No wmode please, we’re British! AKA the @ key flash bug
Posted by Dave Hrycyszyn 2nd June 2006 in Actionscript, FLOSS, Technical, XHTML / CSSWe ran into a major problem last night when deploying http://www.englandallstars.com
The swf in question contained a form allowing users to type in email addresses. The trouble was that anyone with a British keymapping, using the Firefox browser, got a US English keymapping on text entry. This meant that users wanting to type email@domain.com ended [...]
Late Binding of C# objects from NHibernate into the ASP.NET DataGrid control
Posted by Dave Hrycyszyn 26th April 2006 in C# / .NET, FLOSS, TechnicalIt's not a full example with code downloads, but here's an example of late binding in C#, when we don't know whether a class being bound into a DataGrid is going to be of type Article, Vacancy, Image, or whatever. I've found this to be a good approach when customizing a DataGrid that we can [...]
(My) License Confusion and the Flash Org Revolution
Posted by Dave Hrycyszyn 24th March 2006 in Actionscript, FLOSS, TechnicalThe world of Flash Actionscript has seen a lot of changes in the last year. If this was any other year in Flash's ten-year history as an interactive animation app, I'd probably be referring to the release of Flash 8, talk about its features, and convey my excitements and fears about the new release.
However, [...]
Avoiding FastCGI Trac Timeouts
Posted by Dave Hrycyszyn 23rd March 2006 in Agile Development, FLOSS, GNU / Linux, TechnicalOur new Trac install is working very well. Since it's simpler than Gforge was, people seem much more interested in using it (even, if they'll forgive my saying so, some members of the graphic design team).
We've run into a few minor problems, though. In situations where particularly long SVN commits have taken place, [...]
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